Whole roads, not fragments: OpenStreetMap ways are joined into roads, walked one kilometre at a time, and every run of twisty kilometres becomes a stretch with a from → to. Paved, unpaved and flowing (sweeper) stretches are ranked separately by twisty kilometres. Click a stretch to see it on the map above.
Alligator Lake Trail
Unpaved & 4WD
Gravel/Dirt 0%
4WD track — check access
↓ GPX
27.3 km · 23.2 twisty km · best km 10 · ~83 tight corners
km 0–27.3 of 27.3
World Cup 10K · near Whitehorse
Unpaved & 4WD
Gravel/Dirt 0%
4WD track — check access
↓ GPX
8.5 km · 8.5 twisty km · best km 11 · ~21 tight corners
km 0–8.5 of 8.5
Pelly Ranch Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
24.0 km · 14.9 twisty km · best km 10 · ~32 tight corners
km 12–36 of 40.2
Lower Valley · near Whitehorse
Unpaved & 4WD
Gravel/Dirt 0%
4WD track — check access
↓ GPX
5.4 km · 5.4 twisty km · best km 11 · ~12 tight corners
km 0–5.4 of 5.4
Haeckel Tower Road · near Whitehorse
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
6.2 km · 6.2 twisty km · best km 10 · ~3 tight corners
km 0–6.2 of 6.2
Sign Post Road · near Keno City
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
10.5 km · 6.5 twisty km · best km 10 · ~13 tight corners
km 0–10.5 of 10.5
Teslin River Road · Johnsons Crossing → Little Teslin Lake
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
3.7 km · 3.7 twisty km · best km 10 · ~6 tight corners
km 0–3.7 of 3.7
Upper Bonanza Creek Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
6.4 km · 6.4 twisty km · best km 9 · ~8 tight corners
km 0–6.4 of 6.4
Minto Lake Road · near Minto Bridge
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
8.7 km · 5.8 twisty km · best km 9 · ~16 tight corners
km 9.1–17.8 of 17.8
Aishihik Lake Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
7.1 km · 5.1 twisty km · best km 10 · ~3 tight corners
km 0–7.1 of 7.1
Clinton Creek Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
6.0 km · 3.9 twisty km · best km 9 · ~5 tight corners
km 18–24 of 46.6
Tarfu Lake Road · near Yukon Plateau
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
3.9 km · 3.9 twisty km · best km 9 · ~4 tight corners
km 0–3.9 of 3.9
Duke River Road · near Burwash Landing
Unpaved & 4WD
Gravel/Dirt 0%
4WD track — check access
↓ GPX
4.7 km · 4.7 twisty km · best km 9 · ~17 tight corners
km 0–4.7 of 4.7
Eldorado Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
8.2 km · 6.2 twisty km · best km 8 · ~2 tight corners
km 1–9.2 of 9.2
Ethel Lake Road · near Francis Plateau
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
6.0 km · 5.0 twisty km · best km 10 · ~25 tight corners
km 4–10 of 30
Unnamed road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
3.9 km · 3.9 twisty km · best km 9 · ~11 tight corners
km 1.1–5 of 5
Canol Road (YK 6)
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
12.0 km · 7.0 twisty km · best km 8
km 178–190 of 216.7
Unnamed road · near Dawson City
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
3.1 km · 3.1 twisty km · best km 8 · ~9 tight corners
km 5.1–8.2 of 31.1
Tom Creek Fire Tower Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
3.0 km · 3.0 twisty km · best km 10 · ~3 tight corners
km 0–3 of 3
Canol Road (YK 6)
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
8.0 km · 4.9 twisty km · best km 8 · ~5 tight corners
km 158–166 of 216.7
Canol Road (YK 6)
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
5.0 km · 3.1 twisty km · best km 8 · ~1 tight corners
km 194–199.1 of 216.7
Minto Lake Road · near Minto Bridge
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
4.0 km · 4.0 twisty km · best km 8 · ~3 tight corners
km 0–4 of 17.8
Mount Nansen Road
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
6.1 km · 4.1 twisty km · best km 8 · ~12 tight corners
km 13.1–19.2 of 50.1
Clear Creek Road · near Barlow
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
5.0 km · 3.0 twisty km · best km 8
km 31–36 of 37.9
Canol Road (YK 6)
Unpaved & 4WD
Gravel/Dirt 0%
↓ GPX
7.0 km · 5.0 twisty km · best km 7 · ~4 tight corners
km 99–106 of 216.7
Top of the World Highway (YK 9) · near Sixtymile
6.0 km · 0.0 twisty km · best km 6
km 10–16 of 105
Road geometry © OpenStreetMap contributors (ODbL), scored by NavForge’s map pipeline — the same twistiness scale the app colours its map with. “4WD track — check access” means OpenStreetMap does not say whether the track is gated. Get NavForge Premium to route through these roads automatically — fully offline.
The same roads, gathered around the place you would set off from.